The monster animations are also really bland when battling. There are some which feel as if they require you to spam the same move, heal, and repeat until you take down your more powerful and higher level foe. It’s certainly not as logical as water beats fire, for example.īattles don’t always have a sense of balance, with certain match-ups proving to be much more, or less effective than you would expect. The difference is the types are all quite abstract, such as “Will” and “Unstable” meaning it’ll take you a while to get your head around what beats what. As you may expect, some match-ups have advantages and disadvantages depending on the combination. All the basic stats are present here, along with five types. However, this won’t be announced in any way, so you’ll need to keep checking back to see what new tricks have been learned. In this case you will need to forfeit, or get wiped out, and then you’ll be returned to town and your party healed up.Įach monster has certain moves, and will automatically learn more as they gain EXP and level up. Otherwise, you can pretty much safely leg it from any wild battle, unless you run into a more powerful foe. If you do trigger an encounter, a little book will appear to denote the fact that you haven’t yet made a pact with that type of creature, which is handy. This means you can choose whether to engage with them or not, and you can also see exactly which monster is lurking a stone’s throw away. You can also store items in the same way.Īll sorts of monsters roam the lands, and you’ll be able to see them doing so. Others will be sent to your “monster box” after a pact is made if your team is at capacity. You can have a maximum of eight in your squad in total, and choose any of them to follow you about on-screen. I was expecting just a few to refuse and leg it at least. However, this feels very black and white as I never attempted a pact unsuccessfully the monster always joined. This is done by weakening them to a point where they are likely to join you. The core gameplay elements focus on battling and making pacts with monsters so they join your team. This is especially true as at first, it looks as if grinding to level up is the only way to progress. It’s a really risky move, because I can see many deciding the game is not for them before they get to see all of what it has to offer. Many elements of the game aren’t revealed until you’re many hours in, and things start off gradually to say the least. In terms of gameplay, Monster Crown is very much a slow burner. There is hardly any side questing to be done, and each town is full of residents who can only offer a few throwaway comments, making them utterly redundant. The main narrative is clear enough, but despite being able to explore the lands of Crown Island, they are pretty desolate. There’s lots of text to read (as you may imagine) however I found the story to be pretty typical, so much so that it got to the point where I was actively skipping text to push things along, which is never a good sign. For reasons already mentioned, you’ll pick it up pretty quickly. In the process you will learn more about Crown Island’s shady past, and meet allies and enemies along the way. To summarise briefly, you set out on a quest to stop a power hungry tyrant by taming (no not training) monsters so that they join your cause. There are over 200 to tame, many of which can also be acquired by trading with others on Crown Island. Some are more memorable than others, but it’s clear lots of thought has gone into creating the roster in Monster Crown. What is impressive, however, is the amount of monsters which roam the lands of Crown Island. The choice to leave them looking blocky and “retro” doesn’t quite work for me. This choice dilutes the design of the monsters because the game is releasing for home consoles, which these days are most likely being played on a whacking great big telly. The 8-bit, top down fixed camera is an almost like for like copy, but at the same time has a much less attractive colour palette. Most obviously, it’s the graphical style which invites the comparison.
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