Regis was again sparked by its defense, which limited the Mavericks to 11-of-25 shooting (44%) in the first half to slow down a balance CMU offense that averaged 88.5 points against the Rangers in the first two games of the regular season. HOW IT HAPPENED: The Rangers came out of the gates ready to roll, jumping out to an 18-8 lead midway through the first half and leading by as many as 12 at 22-10 with 7:53 remaining en route to a 33-29 lead at the break. It has allowed us have an opportunity to play for a championship (Saturday) night and I just can't say enough about our kids." We have good talent with good players who are not overmatched by anyone, but the X-Factor for us all season long and in this tournament, for sure, is how tight our group is and how committed they are to each other. "We're not out here 'out-talenting' somebody. "The biggest takeaway for me is the fact this program and this run we're on is built by our culture," said Regis men's basketball coach, Brady Bergeson. It will mark the first return trip to the RMAC title game for the Rangers since they won the tournament in 2017-2018 (88-80 at Fort Lewis). 1 seed Black Hills State, who defeated the University of Colorado-Colorado Springs, 86-77. With the victory, Regis will move on to Saturday's RMAC Tournament Championship game, slated for 6 p.m. 31, 2020 snapping a five-game skid to the perennial RMAC powers. And it was the team's first win over the Mavericks (24-9 overall) since a 91-89 home victory back on Jan. 3 seed Fort Lewis College in the RMAC quarterfinals on Tuesday. It was the second time in as many games the Rangers (20-9 overall) have upended a higher-seeded team after dismissing No. 2 Colorado Mesa University, 79-76, in overtime inside the Donald E. The Regis University men's basketball team penned the latest chapter to its Cinderella run on Friday, heading into the RMAC Tournament semi-final as the No. Retrieved September 3, 2022.SPEARFISH, S.D. " 'Knock-Knock Game' Review – A Journey Into The Weird". "Knock-Knock Review: Great scares wrapped in frustrating design choices (PC) ". ^ a b "Knock-knock for PlayStation 4 Reviews".^ a b "Knock-Knock Game for iPhone/iPad Reviews".^ a b "Knock-knock for PlayStation Vita Reviews".^ a b "Knock-Knock for Xbox One Reviews"."Ice-Pick Lodge on the Making of Monsters". ^ Khaw, Cassandra (September 27, 2013)."Don't look for order in the horror of Knock-Knock". "Talking Spooky Stuff with Ice-Pick Lodge ". ^ a b c Marchiafava, Jeff (October 9, 2013).Time in Knock-Knock is relative and can even go backwards. As an example, he suffers from an eye condition which makes him stand still after a turning on a light bulb to adjust to a change of lighting. The gameplay is also affected by The Lodger's poor physical condition. When a Guest walks into a lit room, the lights go off. At the same time, the more rooms are lit, the faster The Guests will come. There might be, for example, a clock which can help speed up the time, a place where The Lodger can hide, or just some decor items. The items in a room can only be interacted with only once the light is on. The player takes control of The Lodger and helps him survive by turning the lights on in every room of the house. His house is surrounded by something which makes The Lodger fear strongly for his life. The main goal of the game is to help The Lodger survive until dawn. Knock-Knock was funded through a successful Kickstarter campaign. Dybowski remarked that Ice-Pick had to remake "the game twice from scratch" before it managed to strike the right tone. The team based the game's design on the concepts of "obscurity and inevitability", which the company's Vasily Kashnikov called "the two greatest fears". Its lead designer within Ice-Pick was Nikolay Dybowski. The developers claimed that Knock-Knock 's design was sent to them by an outsider, and that the production followed his outline. It takes place in a pseudo-3D side-scrolling environment. Tuk-tuk-tuk, IPA: ) is a 2013 survival horror video game developed and published by the Russian studio Ice-Pick Lodge.
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